
Arena Airsoft Ltd
Officially a UKARA Registered Site
Latest News
September Calendar Online
23/8/2010
September's regular events list is now online ready to take your bookings! Last chance to try the mid-week shoots before the holidays are over, don't forget to find us at local events to receive great savings on pre-pay bookings! Look out for us at people's park this weekend!
New event calendar!
10/5/2010
The new event calendar is online and ready to take bookings!
Please get yourselves booked in as soon as possible, for Under 16's booking is absolutely essential as we are reaching capacity quickly, bookings will be prioritized over walk-ons for gun rentals.
See you in the Arena!
Videos!
27/4/2010
Brand spanky new videos are in the gallery and the promo video can now be seen in all it's glory on the homepage! Expect more soon!
Updates
26/4/2010
Yes I know it's been a while since we posted news.. Sorry! On to other matters, the gallery has a bunch of new photo's in, if you have any you would like to add just email them in. Events are going well, and the CQB event is starting to get full! Get your booking in asap as we stat 9AM on Saturday! Other than that we'll see you soon and good luck out there!
D-Day Success!
4/4/2010
Thanks to all that attended tonight, some very very intense last man standing shot gun games. I've never seen people move around so fast, Deathmatch style gameplay really played well. Fantastic players, great honesty and some entertaining games. Look forward to seeing all those who are booked in tomorrow. Thanks again all, see you all again soon.
Arena Rulebook...
Welcome to the Arena Game Rules Section. If it looks complicated then don’t worry, you don’t have to learn this stuff and we won’t be using all of it, all of the time!
Our friendly referees will be on hand to explain everything. Most of the time we will be using a trimmed down version of the rules/
The rules below are for the Campaign days only (Saturdays and special events). For those of you used to many computer and role-play games the full on geeky rules bit will be a breeze!
Please absorb and inwardly digest. Help those less knowledgeable. And if it’s really your thing them please join the club and get involved in the games development!
Combat System
Designed to be deadly quick and dynamic. If you are hit by a bb on any part of your body, feet hands, head, arms or legs you are tagged. Once tagged you must immediately shout hit and raise your hand, move to a safe distance out of the line of fire and count 60 seconds. After this time return to your RESPAWN point or if none exists the safe room.
“I lay on the ground shivering, I couldn't understand it I had only been hit in the hand and I could feel the life blood leaving me, It must be corps arming their teams with GM rounds, I never was so pleased to see the friendly light of my home respawn.”
Private T. Breaks Freedom Militia
Respawn Points
Only one player may re-spawn at once.
When tagged and to use a re-spawn point you must move so that you are physically in contact with the device. Once in contact begin counting to 60. When you reach 60 you may return to the game.
A game scenario background will determine if any team has access to re-spawn points and the location. Usually a game will have automatic re-spawns for the first 50% or its duration. Automatic re-spawns are Respawn 60. Players may add to this time and shorten the time it takes to respawn with the tech skill Respawn 60/40/20.
A re-spawn point can be destroyed by ordinance and an apposing team tech with a Respawn skill equal to its re-spawn Value. The tech must remain in contact with the re-spawn point and count to 60 to turn off the other teams re-spawn point.
The Re-Spawn 60/40/20 Skill
You must learn the skills in the order 60 > 40 > 20. The number refers to the number of seconds it takes for you to re-spawn. When a tech works on a re-spawn point they have a number of options. Either repair a broken one to Respawn 60 or Extend the life of the existing Respawn by 5 minutes or reduce the respawn time to 40 seconds or 20 seconds depending on the skill level of the tech.
A tech may only do 1 of these tasks. To do more than 1 requires additional techs to work together. Any activity takes a 60second count.
“It was the spiders I hated, so many in the back of that old warehouse. We found that broke ‘regen’, I fixed it up while Swanny worked on the energy coil to get it running for longer, we'd got one of the new kids with us and she squeezed in to some extra software to pump us up to a Regen 40! Happy days they'l never know what hit 'em!”
Jury Rigs Techie Max's Heroes
The Medic 30/20/10
You must learn the skills in the order 30 > 20 > 10. The number refers to the number of seconds it takes for you to use your medic skill on another player and allow them to rejoin the game.
To use the skill you must be in possession of a medi-bag and be in physical contact with the person. A game scenario may limit the number of times that you may use you skill within that game.
You may only use your skill on one person at once.
The Regen Point
The game scenario may determine that there are existing regen points. These will usually be regen 60's. Additionally a player with the skill may set up a regen point using the appropriate equipment.
Note you must have a regen device to use this skill. To set up a regen point the light must be turned on and the player stay in contact wth it for 60 seconds. To use a regen point a player must be placed so that any part of their body is in the light.
After the appropriate amount of time the player is healed.
The Regen 60/40/20 Skill
You must learn the skills in the order 60 > 40 > 20. The number refers to the number of seconds it takes for the regen point to untag another player.
A regen point can be destroyed by ordinance and an apposing team tech with a Regen skill equal to its regen Value. The tech must remain in contact with the regen point and count to 60 to turn it off.
A regen point will last for 5 minutes or until destroyed. A group of regen techs can work together to extend the duration that a regen work. For every extra tech with a regen skill a regen point will last for an extra 5 minutes.
“Salvation through Aurmentation, shall be the whole of the law. Go forth my warriors and use thy regens with abundance. Embrace your brother and sister techs for they are the path keepers to life ever after.”
Cyber Claw, Infamous Cult Leader.
Sound Like Fun?
Call our booking Hotline: 07752 40 40 60 Please call between 12pm and 8pm as we cannot take calls at other times.
Or email our booking email address: bookings@arenaairsoft.com
Opening times
Thursdays - 19:00 - 23:00 - Pro Night for existing UKARA members or experienced players.
Over 18's or under 18's with an adult, £12.50 Walk on fee £12.50 hire.
Note: Higher FPS guns used. FPS limit 330
Saturdays - 15:00 - 18:00 - Missions and Mayhem. Under 16's. Fee £12.50 everything included 300bb's, extra ammo available at usual fee. FPS Limit 300
Saturdays - 19:00 - 22:00 - Missions and Mayhem. Under 16's. Fee £12.50 everything included 300bb's, extra ammo available at usual fee. FPS Limit 300
Sundays - 14:00 - 17:00 - Arena Airsoft Games and Team League. Under 16's. Fee £12.50 everything included 300bb's, extra ammo available at usual fee. FPS Limit 300
Sundays - 18:00 - 22:00 - Arena Airsoft Games and Team League. Over 16's. £12.50 Game fee, but must hire guns £12.50 or £7 shotgun. FPS Limit 300.
Where times are heavily booked, there may be overflow sessions, these will be opened up 'on-the-fly' if too many of you grunts wanna join in and will be advertised via facebook, twitter and special newsletter invites.
These can be the prime oppurtunity to get those extra points so keep your eyes peeled for these extra sessions!
Special Invitation Only events may be announced, and will be filled up quickly! So if you spot one give us a call and get booked in for these special one off events, more details soon!! Sign up to our newsletter today to stay up-to-date and ahead of all the other grunts!
Special 48 Hour VIP Pre-Release Access to these events will be available only to Members!
All other times bookable for private events minimum 12 people
Call us on for more information on 07752 40 40 60 Please call between 12pm and 8pm as we cannot take calls at other times.